Posts by Snowcat

    Greetings, Exiles!

    Here’s what we’ve been working after the release of our gigantic 2.5 update. In 2.6 we’ve focused on polishing rough edges and systems that have been reported by you, as well as laying the bases for what’s to come.

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    For this update, we’ve put special attention on thralls and NPC AI, trying to curb on their general lack of environmental awareness and other quirky behavior reported recently. Along with those fixes, there’s a long-requested (and modded) new QoL feature: You can now pick up building pieces you’ve placed as long as they’re at full health. A builder’s dream come true! And of course, there’s tons of other general fixes, stability and performance optimizations, #spellchekker quality passes and console-specific improvements.

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    With this Update we are also releasing our newest cosmetic DLC: People of the Dragon Pack! Build towering fortresses with new building pieces; decorate them with dozens of new placeables; and dress in the style of the proud and powerful Nemedian civilization in new armor and saddles. This new cosmetic DLC pack can be acquired individually, or as part of the Complete Edition (October 2021)!

    You can read more about this pack in our blog.

    Thanks once again for your feedback and support, and stay safe!


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    Pick up building pieces!

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    Misclicked when building? Wrong piece? No worries! You can now pick up your building pieces as long as they are at 100% health. Build better, build smarter. If not possible, try again!

    New Cosmetic DLC now available: People of the Dragon Pack!

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    The Lion banner sways and falls in the horror-haunted gloom;

    A scarlet Dragon rustles by, borne on winds of doom.

    Relive the glory of the kingdom of Nemedia with 48 new building pieces, 32 (!) new placeables, 15 new armor pieces, 12 new weapons and 3 new horse saddles inspired by this civilization!

    You can read more about this cosmetic DLC pack in our blog.



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    • AI improvements!
    • Pick up building pieces!
    • New cosmetic DLC: People of the Dragon Pack!
    • … and many bug fixes!





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    • Fixed a number of issues that would cause client stability when installing mods on the Windows Store version of the game.
    • Addressed an issue with the decay system that would compromise server stability when large buildings decayed.
    • Fixed a number of client and server crashes.
    • Curbed down on more instances of Log Spam. It’s still quite spammy, though.
    • Significantly improved loading times for clients and servers when playing with large numbers of mods enabled.


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    • Fixed a number of exploits in regards to the building system, crafting, undermesh and player identity.
    • Harpy’s Kiss and Black Ice Arrows can no longer be dismantled.
    • Fixed an issue in regards to server transfers.


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    • New cosmetic DLC now available: People of the Dragon Pack! Including:
      • 48 building pieces.
      • 32 decorative placeables
      • 15 armor pieces
      • 3 mount saddles
      • 12 Nemedian weapons
      • You can read more about this cosmetic DLC pack in our blog.


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    • Argossean Pillars no longer block the top of connected stairs.


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    • Fixed an issue where it was possible to consume Weapon Schematics even if you already had the feat unlocked.


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    • Fixed an issue where Harpy’s Kiss arrows were not possible to assign to bows in the normal fashion.
    • It is now possible to break the Healing Wraps animation by moving your character.
    • Fixed an issue that caused NPCs to be immune to hit stuns too frequently.
    • Increased the duration of time an NPC can be consecutively stunned by hits to allow full combos from slower weapons.
    • Added a bleed effect to katana’s second heavy attack to allow the weapon to stack bleeds more reliably with the new shortened duration.
    • Weapons that remove attribute buffs from enemies are now keyworded as “Plundering”, as “Cleansing” was too confusing.


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    • Mounts should no longer struggle to get out of bodies of water.
    • Fixed an issue that would prevent Thralls to unequip weapons at the end of combat.
    • Once again, we have sent Thralls to Pathfinding 101, which should result in lesser instances where they get stuck on the scenery, buildings, door frames, trees, rocks, atoms of oxygen and so on.
    • Fixed an issue where NPC counts in certain Siptah camps would be significantly lower in Listen servers (single player, co-op) than in Dedicated servers.
    • NPCs at distant LOD from players should no longer play combat animations.
    • Fixed a number of instances where following Thralls would suffer from commitment issues and refused to keep following the player.
    • Orb throwing NPCs should no longer try to engage players at melee range, defeating the purpose of angrily throwing stuff at enemies in the first place.
    • Thralls placed in the Zath altars should no longer hover.
    • After many expensive sessions of therapy, Thralls should no longer have a phobia to the Palace of the Witch Queen and Silver Mines and can access them like functional beings of the Exiled society.
    • NPCs using a shield will now have a better grasp of spatial direction and aim their attacks and shielding correctly at their targets.
    • Traveling between locations now cancels orders given to companions to avoid a time-space conundrum.
    • Fixed an issue where thralls on Guard mode that were issued an attack command with certain server settings would cause them to fight for the cause until the end of times or server restart. Whatever came first.
    • Fixed an issue that would cause chasing NPCs to stutter on Dedicated servers.
    • Distant fights between AI should now resolve as intended.
    • Thralls that have been out of combat for a while should now unequip their weapons and return to a normal state.
    • We’ve increased the bloodlust and will to conquer and dominate on NPCs, as they should no longer stop attacking you after defeating another enemy.


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    • Reduced crafting costs of several Throwing Axes to make them more cost efficient.


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    • You can now pickup building pieces if they are at 100% health.
    • The Building Pickup Option can be turned on/off in the Server Settings by changing the following line which is enabled by default: BuildingPickupEnabled=True/False


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    • Fixed an issue that caused infinite loading screens when joining PvE-Conflict servers on PS4.
    • Twitch drops should now be fully functional on PlayStation, and generally more reliable on all platforms.
    • Fixed an issue with LOD distances on Siptah that could cause visual artifacts on certain graphical settings or consoles.
    • Addressed an issue that caused white backgrounds on consoles.
    • It is no longer possible to equip Siptah animal heads as unarmed weapons and try to hit people with them. You bunch of barbarians.
    • Removed a spider called REMOVEME from the admin panel for obvious reasons.
    • Turtle Hatchlings will now go into the “pet” slots of animal pens as intended.
    • Fixed a visual imperfection around the waistline when equipped with the Tunic of the Watchers.
    • Fixed an issue that would cause Binding Ropes to show as untextured in dedicated servers.
    • Horses now produce dung in a consistent amount compared to other animals. You could say that they finally give a . Note from Scott: Community Team, please come see me in my office at your earliest convenience.
    • Fixed an issue where it was possible to build too close to the Forges of the First Men on the Isle of Siptah.
    • Lights spawned from drinking lotus potions do no longer appear on maps other than the Exiled Lands.
    • ServerTransferEnabled server setting should now be False by default, as intended.
    • Fixed an issue where characters copied into a database would create duplicates under certain circumstances.
    • Feats learned from scrolls and teachers should no longer be removed by using a Yellow Lotus Potion.
    • Addressed an issue that would allow multiple instances of the game run simultaneously in the MS Store version of the game.
    • Some NPC’s, especially the undead ones, should now have their weapons spawning in more appropriate places.
    • You should now be able to interact with the Orb of Nergal correctly when using a controller.
    • The Admin panel should now be working as intended to spawn NPCs on consoles.
    • Legendary chest contents cannot be previewed anymore. Sorry peeps.
    • Drinking the Potion of Midnight while not in the Exiled Lands will now inform players about it not working where they are.
    • Fixed a rare issue that could cause the character name to be blank on creation.


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    • Fixed collision issues in a Siptah wreckage spot.
    • Fixed an issue where it was at times not possible to loot one of the Javelins in a specific spot at the Rave in the Rubble location.
    • Fixed a number of visual imperfections on the Siptah map.
    • A bonfire close to Westlight should no longer be having a rave party, its flames now burning normally like all decent bonfires do.
    • Fixed a specific area in Siptah that could cause rubberbanding when traversing it.


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    • Added new bow and shield equip animations.
    • Female Human character models have now their eyelids placed in a more, you know, human way.
    • Fixed an issue where logging off in an aggressive stance would cause the weapon to display incorrectly upon logging back in.
    • Idling thralls should no longer emote with weapons in their hands.


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    • After surviving a long and excruciating marketing meeting about “making it viral”, our brave #spellchekker team put some time aside to fix a new round of typos. Wrapped it up just in time to make it to the “How to be an Excel Wizard” 11AM marketing meeting. #stillhiring
    • Fixed a number of descriptions that were incorrect, inaccurate or missing.
    • Our international #spellchekker team has fixed a number of typos present in other localizations of the game with the utmost efficiency, as they are unfazed by the evil ploys of the Marketing team.
    • Wartorn Rhino should now have the correct icon.
    • Added UI icon marking hairstyles and facial hair options available for Isle of Siptah owners.
    • The Penetrator now has a UI icon. It is a sword, sorry.
    • Fixed an issue that would cause certain descriptions and text to be cropped on localized versions of the game.
    • Controller is now functional in Mods Mismatch screen.
    • Fixed an issue where some NPCs in the admin menu were not named correctly.
    • Deathmarks should now update correctly when quick-looting the corpse’s inventory.
    • The Back button on the respawn screen is now functional.
    • Fixed an issue where the FuncomID would appear cropped in some screens.
    • Removed ghost-items in the hotbar for (most) non-buildings.
    • Accessing a session invite or friend request should now open the corresponding tab. If two are present, session invites should take priority.
    • Tabs on the friends list should now count how many entries are on each list.
    • You should now be able to highlight “NoBuildingCosts” option on the Admin Panel while using a gamepad or keyboard.
    • Properties destroyed remotely via RCON or admin commands are now listed in the event log as being performed “by Admin”.
    • Deathmarks now should be correctly greyed out when the corpse is looted or cleared.


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    • Fixed a sound that would loop continuously after activating a lever in one of the vaults on Siptah.

    Hi Exiles,


    Nach einer wochenlangen Testphase (Savage Wilds hat gerne mal Update-Probleme :/) und einigen Bastelarbeiten haben wir einen neuen Conan Server [DE-PVE] Der Rentner Treff Savage Wilds mit der Savage Wilds Map für euch zum erkunden, bebauen und Spaß haben. (Beachtet bitte die geänderten Serverregeln! Stand 09.07.2021) 8o


    Trailer Savage Wilds

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    Savage Wilds hat ein eigenes Transportsystem Namens Shima Karawanenführerin die ihr aber erst nach und nach entdecken und dadurch freischalten müsst.

    Natürlich könnt ihr auch über Pippi wieder einen Homepunkt setzen, weitere Warppunkte gibt es nicht da Shima dies abdeckt.

    Es gibt Handelsposten von Savage Wilds , dort könnt ihr Waren kaufen. Die Preise der Händler werden durch die eingestellte Erntemenge bestimmt. Hier gilt 1Gold =2Silber =4Bronze.

    Es gibt auch einen selbst erstellten DRT Handelsposten (siehe Karte) der mit dem Pippi Währungssystem läuft, dort könnt ihr Waren verkaufen. Hier gilt 1Gold= 100Silber = 10.000Bronze.

    marcopetersen.de/index.php?attachment/1677/


    Das Geld von Pippi könnt ihr sehen wenn ihr /wallet eingebt.

    Ihr könnt das Pippi Geld beim Devisenhändler im DRT Handelsposten in Münzen umtauschen.

    Die Preise und der Umrechnungsfaktor wurden entsprechend angepasst.

    Zwischen den beiden Handelsposten gibt es ein Portal.


    Kleiner Tipp: Reist unbedingt nach No Mans Land um weitere Entdeckungen zu machen! Packt ausreichend Atemtränke ein ;)

    Wenn ihr irgendwo den Ausgang nicht gleich findet, nicht aufgeben es gibt ihn er ist dann nur gut versteckt und nicht immer wird die Option "E" angezeigt.


    Mods:

    Savage Wilds https://steamcommunity.com/sha…iledetails/?id=2377569193

    Pippi https://steamcommunity.com/sha…filedetails/?id=880454836

    Northern Timber https://steamcommunity.com/sha…iledetails/?id=1369743238

    Desert Town https://steamcommunity.com/sha…iledetails/?id=2095912535

    Arena Pier https://steamcommunity.com/sha…iledetails/?id=1855055876

    Savage Steel https://steamcommunity.com/sha…iledetails/?id=1369743238

    Savage Steel II https://steamcommunity.com/sha…iledetails/?id=2095912535

    Deco FTW - Flora https://steamcommunity.com/sha…iledetails/?id=1243370394

    Fashionist https://steamcommunity.com/sha…filedetails/?id=877108545

    Unlock Plus (with Pickup) https://steamcommunity.com/sha…filedetails/?id=877108545

    Less Building Placement Restictions https://steamcommunity.com/sha…iledetails/?id=1369743238

    100 Level keine Attribute https://steamcommunity.com/sha…iledetails/?id=1405004991

    IP des Servers: 94.250.222.130:27015

    Wir wünschen euch viel Spaß beim Erkunden und Entdecken dieser riesigen und sehr schönen Map!

    Euer DRT Team


    Ps: Restarts werden noch eingefügt!

    Hi,

    mal sehen, ist sehr viel Arbeit und es machte nicht den Eindruck ais würde es viel genutzt oder irre ich mich da?

    Zumindest kann da auch nie wirklich Feedback von den Spielern. Wie gesagt da steckten etliche Stunden Arbeit von mir drin.

    Mal sehen wenn mich die Lust packt, jetzt muß ich aber erst mal die ganzen PIPI Einstellungen wieder hin bekommen.


    LG Dani

    Liebe Conan Spieler,


    das heutige große Update haben wir zum Anlass genommen beide Server zu wipen!

    Auf Siptah war es auf Grund der Veränderungen an der Map sowieso notwendig und der Mod Server lief nun ca. 2 1/2 Jahre ungewiped und mußte nun auch mal aufgeräumt werden.


    Wir wünschen euch weiterhin viel Spaß auf den frischen Servern.


    LG Dani



    Update 2.3 (16.03.2021)

    IMPORTANT NOTE REGARDING MODS
    Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

    For more up to date information regarding mods and Devkit releases, you can join the community-run Conan Exiles Modding Discord server.


    * Jump to patchnotes.

    * Jump to changelog.


    Read it in our blog.


    Greetings, Exiles!

    We recently announced, not so long ago, that we would bring improvements to the Isle of Siptah based on your feedback during this early access period. In 2.3, we are introducing most of these changes along with a new batch of fixes and improvements to the core game, including some oft-requested features!

    We heard your feedback loud and clear, and we have worked hard to improve the Isle of Siptah experience. We have peppered the island with brand-new NPC camps, from major faction camps, to small outposts as well as new points of interest to make exploration a new journey. Within these camps we have also introduced new activities to make each of your trips a repeatable experience. For instance, you can now rescue caged prisoners to add them to your ranks! Or you can loot the corpses of scouts carrying valuable information someone is willing to pay a hefty price for! All this and more can be found within the new camps and points of interest introduced in 2.3! (Note: these changes will modify the landscape of Siptah. To see how this affects your current buildings please check our blog post).

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    We are also revising the existing features of Isle of Siptah to make them more appealing and rewarding, such as Vaults, which have been revamped into level 60 dungeon romps with new enemies and loot! Or the Storm, which no longer destroys your buildings within, but is now also housing one of the new factions. And Surges have received a facelift as well. On top of that, we are substituting the Wild Surge mechanic for the Purge, which will now challenge your defenses as in the Exiled Lands as well as be a valuable source of thralls and fragments of power. These fragments of power will also let you explore the interior of the tower of Siptah!

    And as with any major update, we are also introducing a bevy of new features, fixes and improvements to the core experience for the game. For the first time on PC, we are adding an official single-player offline mode which will allow you to play the game during those times where being online isn’t an option. We are also introducing new moves to your combat abilities, with the sprint attacks. And we’re now letting you choose the following distance of your active follower from the radial menu, which you have been requesting for a while!

    We can’t wait to let you get your hands on this new update, one of the more ambitious we’ve released for Conan Exiles to date. It has been made even better thanks to your testing, feedback and support during the Testlive period of this update.

    Thank you for your continued support, and stay safe!

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    New Points of Interest and NPC camps with new activities in the Isle of Siptah!

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    Spread between three new factions (Stygian Mercenaries, Black Corsairs and the Accursed), a myriad of new NPC camps have been springing up around the Isle of Siptah. Within these camps you can engage in new activities, such as liberating captive thralls to join your ranks, pray in altars for powerful buffs, as well as new vendors and surprises for you to discover!

    (Note: these changes will modify the landscape of Siptah. To see how this affects your current buildings please check our blog post).

    Updated vaults, storm and surges!

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    These three features used to be closely linked, so that you had to do one after the other. With update 2.3 they can now be enjoyed separately.

    The deep vaults, where the remnants of ancient races still dwell, are now all level 60 dungeons and offer great rewards. The horrific storm monsters are still an important source of the mysterious essences required to control the surges, which you can start at any time now even during a Storm. Wild Surges, on the other hand, will no longer appear on the Isle of Siptah, and they will be substituted with a well-known and loved mechanic from the Exiled Lands…

    New purges and treasure chamber

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    Your camps and settlements can from now on be subject to purges, like you know them from the Exiled Lands. Along with the new NPC camps and activities, this can be a resourceful source of thralls to join your armies, if you are successful in defending your base.

    You can also use a convergence trap to provoke a purge. This can be quite handy because human attackers can be captured as thralls and their bosses may even drop fragments of power that can be used to enter a chamber within the tower of Siptah, with new challenges and riches.

    Sprint attacks

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    The combat system in Conan Exiles has been updated and tweaked many times, and this time we are happy to introduce the brand-new sprint attacks! Carry your sprinting momentum forward as you try and hit your opponent.

    Each weapon has gotten their own sprint attack so feel free to try out the new improvement. Just start sprinting and activate an attack at the same time. Happy hunting everyone!

    New single player offline mode!

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    Brand new in 2.3 is an official offline mode for PC. If you start the game without a connection or your connection to the Steam or FLS servers fail, you will now be able to continue playing Conan Exiles in single-player. If you lose connection while in-game, you will also be able to continue playing offline once you restart the game. A prompt in the lower right corner of the main menu will tell you if you’re playing in offline mode!

    (Edit 2021/03/16, 16[Blocked Image: https://community.cloudflare.steamstatic.com/economy/emoticon/00CET] Added clarification)



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    • Isle of Siptah revamp!
    • New NPC camps and points of interest on Siptah!
    • New activities: thrall rescuing, altar buffs and much more!
    • Vaults rework!
    • New loot and items ready to be discovered!
    • Purges in the Isle of Siptah!
    • New Single-player offline mode!
    • New sprinting attacks!
    • Bug and exploit fixes!
    • …and much, much more!





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    • Optimized trebuchet effects to be less resource-intensive.
    • Added a number of engine optimizations.
    • Optimized spam in the server logs.
    • MODDING: We have adjusted the way that service actors are registered during map load.
    • Added debugging cvar to gather data about an issue with NPCs teleporting to 0,0,0 on modded servers while under specific circumstances. If your server is affected by this issue please reach out to our team to help us track down this problem.



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    • Fixed additional instances where it was possible to attain infinite stamina.
    • Fixed additional unicode characters that could be used to spoof invisible names for clans and players.
    • A new wave of improvements towards false positives and undetected locations has been added to the anti-undermesh tool. This is still a work in progress tool and currently not safe to be enabled on Isle of Siptah.
    • Fixed a number of out-of-boundaries locations where players could build structures.
    • Fixed an exploit in regards to avoiding damage over time and death effects.
    • Fixed situations where players could attain temporary invincibility.
    • Disallowed building inside caves where it was not initially intended.
    • Fixed an exploit that allowed logged out characters to become invulnerable and impossible to loot.



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    • Dozens of new NPC camps and points of interest have been added to the Isle of Siptah.
    • Three new factions now control different sections of the Isle of Siptah:

      • Stygian Mercenaries: Prince Kraxus and his fleet have made landfall on the north-east side of the island, of strategic and economic importance as a stop off for traders between Argos, Stygia and the Black Kingdoms.
      • Black Corsairs: Led by Nkosi the Ashen, the Black Corsairs have landed on the western side of the Isle of Siptah and have begun making preparations for war with the Stygian Mercenaries and their recent dominance.
      • The Accursed: Those who were dragged by the devilish magic behind the wild surges, dragged through the outer dark and being exposed to the other world has changed them. They live in the storm and they are unaffected by it. They have made dark pacts with the creatures of the outer void - selling their souls for a life of darkness and death.

    • New activities have been added to Siptah camps: you can now rescue thralls from cages, pray in altars to get buffs, looting Scout corpses and graves, bobbing lootcrates, new vendors and lore entries. These and other new secrets are now part of the Isle of Siptah experience.
    • The interior of the tower of Siptah is now explorable. What secrets will you find?
    • Purges now spawn on Siptah, bringing enemy types exclusive to the island as well as old foes from the Exiled Lands. This replaces the Wild Surge mechanic.
    • Vaults have been reworked to be repeatable end-game activities, with new enemy types and variations, and new rewards to make them more compelling for repeated runs.
    • New weapons (including orbs with new effects, armor, craftables, new NPCs and artisans, and other rewards are now available on Siptah.
    • New rewards have been added to the Library of Esoteric Artifacts on the Exiled Lands.
    • Sigils have been reworked and revamped. Instead of providing buffs against Storm enemies, now they provide valuable perks. For instance, Incorruptible will very slowly let your character lose corruption over time. Explore the secrets within Isle of Siptah to discover all the new sigil effects!
    • Single-player offline mode has been added to the game.



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    • Fixed an issue where thermal insulation on Siptah would sometimes not be calculated when building in other locations than the shore.



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    • It is no longer possible to override the delve bench restrictions by placing an item with maximum durability in the processing queue.
    • T3 Alchemist thralls now know the recipe for oil (by mixing bark and ichor, obviously).
    • Added 4 new cross-promotional recipes to the Furniture Maker feat. Gotta chop 'em all!
    • Changed the recipe requirements for Silent Legion boots to be more consistent with similar recipes: they now require Layered Silk instead of Hardened Leather.
    • Items crafted by Priest thralls at religious altars will now get the expected bonuses.
    • Fixed an issue where Eldarium weapon recipes wouldn’t disappear after use.



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    • Added new sprinting attacks to all weapon types.
    • Using weapons on a mount should now drain stamina, as originally intended.
    • Fixed remaining instances where human NPCs decreased shield durability with their attacks at doubled values.
    • Fixed an issue that would cause healing from food items being interrupted while blocking an attack.



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    • You can now choose a following distance for your follower in the Radial menu, in case you would prefer not to feel their breath on your neck at all times.
    • The Giant Spider boss in Skittering Cavern should now spawn regardless of having any buildings above its location.
    • Fixed an issue where human NPCs holding a shield would remain stuck in that holding animation.
    • NPCs should no longer be able to move before recovering from a knockback.
    • Reworked some Vault boss fights, adding directional and stunbreak attacks to all Vault bosses that didn’t have any.
    • Fixed an issue that would cause enemies to spawn twice on certain vaults.
    • Wraps can be used to heal thralls again.
    • Elder Things have had their siege damage removed.
    • Fixed a couple of issues that led NPCs would get stuck in Vault 5.
    • Fixed an issue where commanding the following thrall to stop would make all active thralls move to its position.



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    • On Siptah, convergence traps now affect the purge meter and can be used to either fill the purge meter or avoid a purge.
    • The Purge is now active on the Isle of Siptah.



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    • Reduced XP gain from harvesting farm-able items by 50%.
    • Reduced XP gain from harvesting coal and resin by 60%.
    • Increased XP from completing Journey events by 20%.
    • All Vault monsters are now level 60, making it an endgame activity.
    • Fragments of Power should no longer drop from the end of Vault Chests. They can now drop as part of rewards for slaying Purge bosses.
    • Black Ice in Siptah is now protected by high-level monsters, making its gathering an end-game activity. However, stealth is still an option for those up to the challenge.
    • Aloe is no longer needed to craft Rough Wraps.
    • Significantly buffed the 50 Vitality perk (from 5HP to 50HP).
    • Low-tier Eldarium weapon recipes have been removed. Since Vaults are being rebalanced to level 60, the only Eldarium items to research are the high-tier ones.
    • Fixed an issue that caused recipes that used Wood and Shaped Wood to grant more XP than intended.
    • Vermin hide boots and pants give +1 to every stat, as intended.



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    • Added a number of UI QoL optimizations when playing with a gamepad.
    • The altar socket no longer spawns while a surge is active, making it easier to loot refund bags from the Focus Altars.



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    • The Sandstorm effects should now not affect characters in a dungeon.
    • Fixed an issue where it was possible to unlock the “The Gem in the Tower” achievement in the Exiled Lands.
    • Fixed an issue regarding the stamina cost multiplier causing no stamina to be used if it was set to a value lesser than 1.
    • The final sigil on a player will now be removed upon death, as intended.
    • Wild Surges have been removed from the Isle of Siptah.
    • Surges can now be instead summoned manually on a Leyshrine.
    • The Storm now deals no damage to structures and spawns no Siege Monsters within by default.
    • Pelican heads can now be squished for blood and bones in the press because in Conan Exiles, just like in Norway and parts of Swëdën, the concept of barbarism knows no limits.
    • Fixed a number of building-related RCON commands to be functional again.
    • Orbs should now bounce off certain surfaces instead of remaining suspended mid-air.
    • Added admin console commands to learn feats, forget feats and forget all feats (LearnFeat <ID>, ForgetFeat <ID>, ForgetAllFeats <0/1> ).
    • Fixed an issue that would make it impossible to unlock the “Obtain a Mount” and “Obtain an Animal Companion” journey steps in the Exiled Lands.
    • Some server and player settings would default to initial values after game restart. This has now been fixed.
    • Fixed an issue where it was possible to drop a weapon from the shortcut bar while it was equipped under specific circumstances.
    • Fixed an issue where the wrong particles were played when hitting certain surfaces.
    • The Dynamic Building Damage Period setting should now function properly.
    • Changed the default server settings for purge time restrictions to off.
    • Fixed an issue that could cause a character to be stuck in rubberbanding upon joining a session while being mounted.
    • Fixed an issue where a player character could be stuck in a state unable to sprint after joining a single-player or coop session (listen server).
    • Added new server setting to control whether a building intersecting with protected areas is destroyed in its entirety or just the parts that collide with the protected zone. (CampCleanupDestroyFullBuilding=False by default). You can read more about this in our blog post.
    • The Journey Step to combine orb effects can no longer be achieved by using a single type orb type.
    • Small spiders spawned by the “Spider of Leng” boss are no longer affected by graphical artifacts.
    • “AltarModuleActiveTimeMultiplier” server setting will now function properly for Leyshrine Palisades and Walls.
    • Added Thrall Cage console commands:

      • DC ThrallCage Spawn - Fills all Thrall Cages.
      • DC ThrallCage Clear time - despawns Thralls that are inside cages and repopulates them.
      • DC ThrallCage Randomize - Randomizes which Thrall Cages have prisoners while obeying the prisoner limit and existing respawn timers.
      • DC ThrallCage Reset - Empties all Thrall Cages, resets all respawn timers, and starts naturally spawning in prisoners (may take a minute or two to reach the prisoner limit again).

    • The feat book for Eldarium Tools should no longer open a popup window.
    • Fixed an issue where it would be possible for the meteors not to spawn on the Isle of Siptah.
    • Fixed an issue where buffs provided by armor pieces could persist when quickly swapping items.
    • Fixed a visual imperfection around the character’s waist when equipping certain armor items.
    • Removed the “Dev-Only” flag from certain items that should be visible and allowed to be spawned by players (41072, 41073, 41074, 92010, 92011, 92012, 92013, 92014, 92186, 92187, 92188, 92189, 92190, 92191, 80911, 80105, 80758, 51072 )



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    • Some chests found in Siptah would have empty contents. This has now been fixed.
    • Fixed an environmental Vault puzzle not resetting correctly after the Vault refreshed.
    • Meteor spawn locations on the Isle of Siptah were updated to prevent blocking a certain pathway on one of the new camps.
    • Adjusted a crocodile spawn point that was too close to one of the camps, interfering with its NPCs.



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    • Added new animations to Siptah monsters.



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    • Updated Strength perk descriptions to better reflect their effects on attacks.
    • Our #spellchekker team has once more gone out and beyond their duty and/or torture chamber confines to deliver another round of outstanding fixes to typos and grammer mistooks.
    • Changed the DLC filtering in the crafting inventory: The None filter will now show only base game recipes. A new All filter has been added to replace the previous None filter and will show all recipes.
    • Streamer mode will now hide the unique number from friends list when enabled.
    • Focus Altars and Controls from the Elder Constructions feat should now have information about crafting locations.
    • Focus Altars’ locations should now appear marked on the map when constructed.
    • Added textual information to the active Storm alert in the character stats screen.
    • Icons of Dripping Longsword’s Epic versions should now match its in-game model.
    • The Siptah Storm buff is no longer visible, as it’s currently obsolete.
    • Map markers (including death markers) for characters and followers will now stay locked to “The Tower”’s entrance while they are inside.
    • Fixed an error in the Chapter 3 Journey, “Find Civilization”.
    • Fixed an error in the thrall rescue notification text.
    • Fixed the alignment of the “Tome Restrict Avatar Summoning” server settings in the UI so that they are not overlapping text.



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    • Tweaked the storm audio on Siptah to make it easier on the ears.
    • Improved music loop in the main menu.
    • Updated the audio for the Vault 5 gate.
    • “Shamalla The Pirate Queen” should no longer have an audible, unintended voice-over, staying mute as originally intended.
    • Default brazier sound volume has been reduced.
    • We have told the audient void and tweaked a sound cue to prevent the “Nyarlathotep” tentacle loop from getting stuck.
    • Fixed an issue where notes with voice over caused subsequent voice overs. Pressing repeat button no longer causes another VO sample to be played.
    • Fixed an issue with missing SFX for hammer and 2h axe attacks.

    Ja das ist leider so, deshalb loggen viele Spieler während des Blutmondes aus, doch Achtung wenn ALLE ausloggen läuft die Zeit NICHT weiter. Ein Tipp, verbringe den Blutmond nicht in deiner Base sondern such dir ein gespawntes Steinhaus und verbringe dort die Blutmondnacht auf dem Dach dann passiert deiner Base nichts.


    LG Dani